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C

Coding ( Grade 4)

ChapterTopics
1. Introduction to Coding/Programming LanguagesDigital E book          Reference E book
1.1  Definition
1.2  Evolution
1.3  Applications of Coding language
2. HTML
2.1 What is HTML
2.2 Where is HTML used
2.3 History of HTML
2.4 Creating a HTML DOC
2.5 Tags Elements and attributes
2.6 Rules of writing HTML code
2.7 HTML5 Document structure
2.8 Write a HTML site
3.Desigining and formatting a web page
3.1 Common HTML container elements
3.2 Font style tags
3.3 Attributes of body element
3.4 empty elements
4.Introduction to scratch programming
4.1 Starting scratch
4.2 Main components of scratch
4.3
 Creating a new sprite using paint editor
4.4 Saving sprite
4.5 Moving a sprite
4.6 Drawin colorful circle
4.7 Making a duplicate copy of sprite
4.8 Saving a scratch project
4.9 Opening a saved project
4.10 Variables in scratch


Coding Grade (5)

ChapterTopics
1. Introduction to Coding/Programming LanguagesDigital E book          Reference E book
1.1  Definition
1.2  Evolution
1.3  Applications of Coding language
2. HTML
2.1 What is HTML
2.2 Where is HTML used
2.3 History of HTML
2.4 Creating a HTML DOC
2.5 Tags Elements and attributes
2.6 Rules of writing HTML code
2.7 HTML5 Document structure
2.8 Write a HTML site
3.Desigining and formatting a web page
3.1 Common HTML container elements
3.2 Font style tags
3.3 Attributes of body element
3.4 empty elements
4.Introduction to scratch programming
4.1 Starting scratch
4.2 Main components of scratch
4.3
 Creating a new sprite using paint editor
4.4 Saving sprite
4.5 Moving a sprite
4.6 Drawin colorful circle
4.7 Making a duplicate copy of sprite
4.8 Saving a scratch project
4.9 Opening a saved project
4.10 Variables in scratch
5. CSS  
6. XML  


Coding Grade (6)


1 Introduction to Coding – (Programming Language )

Digital E book          Refrence E book
 1.1  How do traffic lights work (Only theory / what Coding language was used when introduced)
1.2  Where else do we see applications of Coding? (Coding Language)
1.3  What is an OS? Why do we need an OS? Types of OS ?
1.4  What is Coding ? Evolution of Coding ?
1.5  What is High, Mid & Low level Coding language?
2 Basic of C Program
2.1  Why C Programming ? Where does C stand?
2.2  Define Keyword in programming language?
2.3  Define identifiers in programming language?
2.4  Define Variables? What is the variable declaration (Single / Multiple declaration?
2.5  Types of Variables?
2.6  What are data type in C
2.7  Compilation of C Program – Hello world programs.
3 Algorithms, Operators & controls
3.1   What is the flowchart?Ex
3.2   Programming operations on variables /   Operators and its types?
3.3   Example program, explain with flowchart /   Pseudocode?
3.4   Operators, I/O Operators in (Programming   & basic terms
3.5   Scanf .# include .int main egg .%d,%i,%c,%f
3.6   Print .<Studio>.{ } . ;
4 Flow controls in C programming
4.1   If Else
4.2   While Loop
4.3   Switch case
4.4   For loop
4.5  Break continue
4.6  examples
5 Use block code
5.1  Practice Application on Arcade


Coding Grade (7)

ChapterTopics

1 C Programming
Digital E book          Refrence E book
 1.1  What is C Programming / Objectives of C Programming?
1.2  Concept- Identifier keyword & variables, constant & data types
1.3  Operators in C Programming & flow of control
1.4  Loops & Nested loops
1.5  Different level of Programming & its types
1.6   Common Terms in C
1.7   Function & Arrays + Pointers & Strings.
                                                                          1.8Evolution of Programming language, its application 
                                                                         1.9Application building 
2 C ++
2.1  Concept of C++
2.2   Variables & literals, datatypes,basic I/O
2.3  Type conversions
2.4  Operators
2.5   Comments
2.6   C++ Flow controls, Arrays & String
2.7   C++ oops- Object Oriented Programming
2.8   C++ Inheritance
2.9  Application building using C++
2.10  Application of Programming language
3 C++ Programming
3.1  Introduction to C++ variables & Literals
3.2   About C++
3.3   Why C++
3.4  Data types
3.5   Basic I / O
3.6  Type conversion
3.7   Operators
3.8  Comments
3.9   C++ OOPs – Object Oriented Programming
3.10   C++ Inheritance
3.11   Application building using C++
3.12   Hello world
3.13   Calculator
3.14  Print
3.15   Using loops
                                                                       3.16Age eligibility 
                                                                       3.17Login Form. 


Coding Grade (8)

ChapterTopics

1 C Programming
Digital E book          Refrence E book
 1.1  What is C Programming / Objectives of C Programming?
1.2  Concept- Identifier keyword & variables, constant & data types
1.3  Operators in C Programming & flow of control
1.4  Loops & Nested loops
1.5  Different level of Programming & its types
1.6   Common Terms in C
1.7   Function & Arrays + Pointers & Strings.
                                                                          1.8Evolution of Programming language, its application 
                                                                         1.9Application building 
2 C ++
2.1  Concept of C++
2.2   Variables & literals, datatypes,basic I/O
2.3  Type conversions
2.4  Operators
2.5   Comments
2.6   C++ Flow controls, Arrays & String
2.7   C++ oops- Object Oriented Programming
2.8   C++ Inheritance
2.9  Application building using C++


E

English ( Grade 6)

Book 1 The Pact with The Sun

Chapters

  1. A Tale of Two Birds
  2. The Friendly Mongoose
  3. The Shepherd’s Treasure
  4. The Old-Clock Shop
  5. Tansen
  6. The Monkey and the Crocodile
  7. The Wonder Called Sleep
  8. A Pact with the Sun
  9. What Happened to the Reptiles
  10. A Strange Wrestling Match

Book 2 Honeysuckle




V

Vedic Arithmetic (Grade 4)


ChaptersTopics
 1.  Introduction Digital E book          Refrence E book
1.1  
History and Benefits of Vedic Maths
1.2  About Curr
1.3  
About Marks & Test Pattern
2. Multiplication
2.2  
Multiplication 11 / 111
2.3  Dodging Method
2.4  Anthyok model (If the sum of tens Place Digits is 10 and ones Place Digits are Same)
2.5  
Tables Using General Balancing Method
table of 14,15,13,16,17,18
3.Base & Sub-Base Number
3.1  Sub Base No. 2
4. Complements
4.1  Complements by 9
4.2  Complements by 10
4.3  
complements by 20\50
5. Subtraction
5.1  Subtraction with complements ( last 9 from 10)
5.2  Blink the eye Subtraction for only Zero ( 100/1000)0
6. Addition
6.1  Addition (by mere observation)
6.2  General Addition by Point Method
6.3  Quick Addition from Left to Right (two and three digit)
6.4  Super Fast Magical Addition
7. Table
7.1  
Magical Quick Table of 19
7.2  
Magical Quick Table of 39
7.3  
Blink the eye till 40 Tables
8. Division
8.1  Division by 9
8.2  Division by 8
8.3  Division by 11
8.4  Division by 12
8.5  Division by 99


Vedic Maths (Grade 5)

ChaptersTopics
1   Introduction of Vedic Maths
Digital E book       Refrence E book
1.1  History and Benefits of Vedic Maths
Base number and Sub-Base Number
3 Complements of 9,10,20,50
4 Subtraction at (one look from base or
    sub -base number ) blink eye
5 Addition
5.1  Addition in Friends Number
5.2  Addition (by mereObservation)
5.3  General Addition with Point Method
5.4  Quick Addition (from left to right ) and in hours and minutes
6 Multiplication
6.1  Multiplication by 11,111 and Magic Multiplication with 22,33,44,55
6.2  If the sum of tens place digits is 10 and   one place digit are some (Multiplication by Arambha model)
6.3  Dodging
6.4  Above Base Method Multiplication
6.5  Below Base10 & Above Base -10
6.6  Below Base 20& Above Base -10
6.7  Tables with general balancing method(till 50)
7 HCF-LCM
8 Division division by 9,11,12,19
8.1  divisiblity Test
9 Square
9.1  Sqaure of number ending with 5
9.2  Square in one line & faster than calculator 1111 x 1111, 3333 x 3333 ,666 x 666, 9999 x 9999
9.3  Square by Duplex Method
10 Fractions
11 Divisibility test

Vedic Maths (Grade 6)

Chapter Topics
1 Introduction

Digital E book          Refrence E book
1.1  History and Benefits of vedic
2 Complements
2.1  10,20,40,50
2.2  500, 700, 1000
3 Addtion
3.1  Addition (by mere observation) &General Addition (From Left to Right)
3.2  Quick Addition(From Left to Right)
3.3  Quick Addition(In Hours & Minutes )
4 Subtraction
4.1  Subtraction at One Look from Base or Sub-base Number
4.2  instant subtraction (all from 9 last from 10)
5 Multiplication
5.1  Multiplication by 11 , 111
5.2  General Balancing Method Multiplication 19,29,39,49,99
5.3  Magic Multiplication 22,33,44,55
5.4  Multiplication by 5,55,555
5.5  Multiplier has Equal of Nines as Multiplicant Digits
5.6  Multiplier has Less NUmber of Nines as Compare to Digits of Multiplicant
5.7  Multiplies has more Number of Nines Compares to Digits of Multiplicant
5.8  
5.9  Table dodging
5.10  Write any Table till 79 with in a Minute
5.11  Cris Cross Method 2 Digit x 2 Digit
5.12  Solve in 1 Line and Faster than Calculator 11111x11111,33333x33333,6666x6666,9999x9999
6 Division
6.1  Division by 9,8,11,12,19
6.2  Divisibility Test
7 HCF&LCMtill 50
8 Square of numbers ending with 5
9 Criss cross method of multiplication 2D X 2D
10 Fractions
10.1  proper improper and mixed
11 Divisibility Test
                                                                        11.1proper improper and mixed


Vedic Maths (Grade 7)

ChapterTopics
1 Introduction


Digital E book         Refrence E book

1.1  Historyand Benefits of Vedic Maths
  
2 Complements (10,20,30,50,100,400.....1000)
3 Multiplication
3.1  Multiplication by 11,111
3.2   Dodging Tables
Dodging 2D x 1D
Dodging 3D x 1D
3.3  Write any table till 99 with in a minute
3.4  If the sum of units digits is 10 and rest place digits
are same(Multiplication by Anthyok Mode )
3.5  If the sum of tens place digits is 10 and ones place
digitsare same (Multiplication by Arambha Model)
3.6  Solve in one liner and faster than
calculater 11111x11111,3333x333,666x666
3.7  Base method multiplication by 7,77,777
3.8  Cris Cross Method of Multiplication
3.9  Two digit into two digit
4  Tables with General Balancing Method
4 Addition
5.2  Addition (by mere Observation)
5.3  General Addition with Point Method
5.4  Quick Addition in hours and minutes
5.5  Super Fast Magical Add
5 Subtraction
4.1  (viniculum) Instant Subtraction
4.2  Subtraction(at one look)from base and
sub - base number
instant subtraction (all from 9 last from 10)
6 Divisions
6.1  Divisions by 9,8,11,12,19
6.2  Divisibility Test
7 Square of number ending with 5
7.1  Squares of Two digit number
8 Divisibility test



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