Coding ( Grade 4) Chapter | Topics | 1. Introduction to Coding/Programming Languages | Digital E book Reference E book
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1.1 | Definition | 1.2 | Evolution | 1.3 | Applications of Coding language | 2. HTML | | 2.1 | What is HTML | 2.2 | Where is HTML used | 2.3 | History of HTML | 2.4 | Creating a HTML DOC | 2.5 | Tags Elements and attributes | 2.6 | Rules of writing HTML code | 2.7 | HTML5 Document structure | 2.8 | Write a HTML site | 3.Desigining and formatting a web page | | 3.1 | Common HTML container elements | 3.2 | Font style tags | 3.3 | Attributes of body element | 3.4 | empty elements | 4.Introduction to scratch programming | | 4.1 | Starting scratch | 4.2 | Main components of scratch | 4.3 | Creating a new sprite using paint editor | 4.4 | Saving sprite | 4.5 | Moving a sprite | 4.6 | Drawin colorful circle | 4.7 | Making a duplicate copy of sprite | 4.8 | Saving a scratch project | 4.9 | Opening a saved project | 4.10 | Variables in scratch |
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Coding Grade (5) Chapter | Topics | 1. Introduction to Coding/Programming Languages | Digital E book Reference E book
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1.1 | Definition | 1.2 | Evolution | 1.3 | Applications of Coding language | 2. HTML | | 2.1 | What is HTML | 2.2 | Where is HTML used | 2.3 | History of HTML | 2.4 | Creating a HTML DOC | 2.5 | Tags Elements and attributes | 2.6 | Rules of writing HTML code | 2.7 | HTML5 Document structure | 2.8 | Write a HTML site | 3.Desigining and formatting a web page | | 3.1 | Common HTML container elements | 3.2 | Font style tags | 3.3 | Attributes of body element | 3.4 | empty elements | 4.Introduction to scratch programming | | 4.1 | Starting scratch | 4.2 | Main components of scratch | 4.3 | Creating a new sprite using paint editor | 4.4 | Saving sprite | 4.5 | Moving a sprite | 4.6 | Drawin colorful circle | 4.7 | Making a duplicate copy of sprite | 4.8 | Saving a scratch project | 4.9 | Opening a saved project | 4.10 | Variables in scratch | 5. CSS | | 6. XML | |
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Coding Grade (6)
1 Introduction to Coding – (Programming Language ) | Digital E book Refrence E book | 1.1 | How do traffic lights work (Only theory / what Coding language was used when introduced) | 1.2 | Where else do we see applications of Coding? (Coding Language) | 1.3 | What is an OS? Why do we need an OS? Types of OS ? | 1.4 | What is Coding ? Evolution of Coding ? | 1.5 | What is High, Mid & Low level Coding language? | 2 Basic of C Program | | 2.1 | Why C Programming ? Where does C stand? | 2.2 | Define Keyword in programming language? | 2.3 | Define identifiers in programming language? | 2.4 | Define Variables? What is the variable declaration (Single / Multiple declaration? | 2.5 | Types of Variables? | 2.6 | What are data type in C | 2.7 | Compilation of C Program – Hello world programs. | 3 Algorithms, Operators & controls | | 3.1 | What is the flowchart?Ex | 3.2 | Programming operations on variables / Operators and its types? | 3.3 | Example program, explain with flowchart / Pseudocode? | 3.4 | Operators, I/O Operators in (Programming & basic terms | 3.5 | Scanf .# include .int main .%d,%i,%c,%f | 3.6 | Print .<Studio>.{ } . ; | 4 Flow controls in C programming | | 4.1 | If Else | 4.2 | While Loop | 4.3 | Switch case | 4.4 | For loop | 4.5 | Break continue | 4.6 | examples | 5 Use block code | | 5.1 | Practice Application on Arcade |
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Coding Grade (7) Chapter | Topics | 1 C Programming
| Digital E book Refrence E book
| 1.1 | What is C Programming / Objectives of C Programming? | 1.2 | Concept- Identifier keyword & variables, constant & data types | 1.3 | Operators in C Programming & flow of control | 1.4 | Loops & Nested loops | 1.5 | Different level of Programming & its types | 1.6 | Common Terms in C | 1.7 | Function & Arrays + Pointers & Strings. | 1.8 | Evolution of Programming language, its application | 1.9 | Application building | | | 2.1 | Concept of C++ | 2.2 | Variables & literals, datatypes,basic I/O | 2.3 | Type conversions | 2.4 | Operators | 2.5 | Comments | 2.6 | C++ Flow controls, Arrays & String | 2.7 | C++ oops- Object Oriented Programming | 2.8 | C++ Inheritance | 2.9 | Application building using C++ | 2.10 | Application of Programming language | 3 C++ Programming | | 3.1 | Introduction to C++ variables & Literals | 3.2 | About C++ | 3.3 | Why C++ | 3.4 | Data types | 3.5 | Basic I / O | 3.6 | Type conversion | 3.7 | Operators | 3.8 | Comments | 3.9 | C++ OOPs – Object Oriented Programming | 3.10 | C++ Inheritance | 3.11 | Application building using C++ | 3.12 | Hello world | 3.13 | Calculator | 3.14 | Print | 3.15 | Using loops | 3.16 | Age eligibility | 3.17 | Login Form. |
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Coding Grade (8) Chapter | Topics | 1 C Programming
| Digital E book Refrence E book
| 1.1 | What is C Programming / Objectives of C Programming? | 1.2 | Concept- Identifier keyword & variables, constant & data types | 1.3 | Operators in C Programming & flow of control | 1.4 | Loops & Nested loops | 1.5 | Different level of Programming & its types | 1.6 | Common Terms in C | 1.7 | Function & Arrays + Pointers & Strings. | 1.8 | Evolution of Programming language, its application | 1.9 | Application building | | | 2.1 | Concept of C++ | 2.2 | Variables & literals, datatypes,basic I/O | 2.3 | Type conversions | 2.4 | Operators | 2.5 | Comments | 2.6 | C++ Flow controls, Arrays & String | 2.7 | C++ oops- Object Oriented Programming | 2.8 | C++ Inheritance | 2.9 | Application building using C++ |
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English ( Grade 6) Book 1 The Pact with The SunChapters - A Tale of Two Birds
- The Friendly Mongoose
- The Shepherd’s Treasure
- The Old-Clock Shop
- Tansen
- The Monkey and the Crocodile
- The Wonder Called Sleep
- A Pact with the Sun
- What Happened to the Reptiles
- A Strange Wrestling Match
Book 2 Honeysuckle |
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Vedic Arithmetic (Grade 4) Chapters | Topics | 1. Introduction | Digital E book Refrence E book | 1.1 | History and Benefits of Vedic Maths | 1.2 | About Curr | 1.3 | About Marks & Test Pattern | 2. Multiplication | | 2.2 | | 2.3 | Dodging Method | 2.4 | Anthyok model (If the sum of tens Place Digits is 10 and ones Place Digits are Same) | 2.5 | Tables Using General Balancing Method table of 14,15,13,16,17,18 | | | 3.1 | Sub Base No. 2 | 4. Complements | | 4.1 | Complements by 9 | 4.2 | Complements by 10 | 4.3 | | 5. Subtraction | | 5.1 | Subtraction with complements ( last 9 from 10) | 5.2 | Blink the eye Subtraction for only Zero ( 100/1000)0 | 6. Addition | | 6.1 | Addition (by mere observation) | 6.2 | General Addition by Point Method | 6.3 | Quick Addition from Left to Right (two and three digit) | 6.4 | Super Fast Magical Addition | 7. Table | | 7.1 | Magical Quick Table of 19 | 7.2 | Magical Quick Table of 39 | 7.3 | Blink the eye till 40 Tables | 8. Division | | 8.1 | Division by 9 | 8.2 | Division by 8 | 8.3 | Division by 11 | 8.4 | Division by 12 | 8.5 | Division by 99 |
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Vedic Maths (Grade 5) Chapters | Topics | 1 Introduction of Vedic Maths | Digital E book Refrence E book | 1.1 | History and Benefits of Vedic Maths | 2 Base number and Sub-Base Number | | 3 Complements of 9,10,20,50 | | 4 Subtraction at (one look from base or sub -base number ) blink eye | 5 Addition | | 5.1 | Addition in Friends Number | 5.2 | Addition (by mereObservation) | 5.3 | General Addition with Point Method | 5.4 | Quick Addition (from left to right ) and in hours and minutes | 6 Multiplication | | 6.1 | Multiplication by 11,111 and Magic Multiplication with 22,33,44,55 | 6.2 | If the sum of tens place digits is 10 and one place digit are some (Multiplication by Arambha model) | 6.3 | Dodging | 6.4 | Above Base Method Multiplication | 6.5 | Below Base10 & Above Base -10 | 6.6 | Below Base 20& Above Base -10 | 6.7 | Tables with general balancing method(till 50) | 7 HCF-LCM | | 8 Division | division by 9,11,12,19 | 8.1 | divisiblity Test | 9 Square | | 9.1 | Sqaure of number ending with 5 | 9.2 | Square in one line & faster than calculator 1111 x 1111, 3333 x 3333 ,666 x 666, 9999 x 9999 | 9.3 | Square by Duplex Method | 10 Fractions | | 11 Divisibility test | |
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Vedic Maths (Grade 6) Chapter | Topics | 1 Introduction
| Digital E book Refrence E book
| 1.1 | History and Benefits of vedic
| 2 Complements | | 2.1 | 10,20,40,50 | 2.2 | 500, 700, 1000 | 3 Addtion | | | | 3.1 | Addition (by mere observation) &General Addition (From Left to Right) | 3.2 | Quick Addition(From Left to Right) | 3.3 | Quick Addition(In Hours & Minutes ) | | | | | 4 Subtraction | | | | 4.1 | Subtraction at One Look from Base or Sub-base Number | 4.2 | instant subtraction (all from 9 last from 10) | | | 5 Multiplication | | 5.1 | Multiplication by 11 , 111 | 5.2 | General Balancing Method Multiplication 19,29,39,49,99 | 5.3 | Magic Multiplication 22,33,44,55 | 5.4 | Multiplication by 5,55,555 | 5.5 | Multiplier has Equal of Nines as Multiplicant Digits | 5.6 | Multiplier has Less NUmber of Nines as Compare to Digits of Multiplicant | 5.7 | Multiplies has more Number of Nines Compares to Digits of Multiplicant | 5.8 | | 5.9 | Table dodging | 5.10 | Write any Table till 79 with in a Minute | 5.11 | Cris Cross Method 2 Digit x 2 Digit | 5.12 | Solve in 1 Line and Faster than Calculator 11111x11111,33333x33333,6666x6666,9999x9999 | | | 6 Division | | 6.1 | Division by 9,8,11,12,19 | 6.2 | Divisibility Test | | | 7 HCF&LCM | till 50 | | | | | 8 Square of numbers ending with 5 | | | | | | | | 9 Criss cross method of multiplication 2D X 2D | | | | | | 10.1 | proper improper and mixed | 11 Divisibility Test |
| 11.1 | proper improper and mixed |
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Vedic Maths (Grade 7) Chapter | Topics |
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| 1.1 | Historyand Benefits of Vedic Maths | | | 2 Complements | (10,20,30,50,100,400.....1000) | | | 3 Multiplication | | 3.1 | Multiplication by 11,111 | 3.2 | Dodging Tables | | Dodging 2D x 1D | | Dodging 3D x 1D | 3.3 | Write any table till 99 with in a minute | 3.4 | If the sum of units digits is 10 and rest place digits are same(Multiplication by Anthyok Mode ) | 3.5 | If the sum of tens place digits is 10 and ones place digitsare same (Multiplication by Arambha Model) | 3.6 | Solve in one liner and faster than calculater 11111x11111,3333x333,666x666 | 3.7 | Base method multiplication by 7,77,777 | 3.8 | Cris Cross Method of Multiplication | 3.9 | Two digit into two digit | 4 | Tables with General Balancing Method | 4 Addition | | | | 5.2 | Addition (by mere Observation) | 5.3 | General Addition with Point Method | 5.4 | Quick Addition in hours and minutes | 5.5 | Super Fast Magical Add | 5 Subtraction | | 4.1 | (viniculum) Instant Subtraction | 4.2 | Subtraction(at one look)from base and sub - base number | | instant subtraction (all from 9 last from 10) | 6 Divisions | | 6.1 | Divisions by 9,8,11,12,19 | 6.2 | Divisibility Test | 7 Square of number ending with 5 | | 7.1 | Squares of Two digit number | 8 Divisibility test | |
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